Archive for June, 2010
11 common mistakes humans make
by Khaos on Jun.29, 2010, under Miscellaneous
These are some very common, and predictable, mistakes humans make. Funny is that when you show this list most people will say they are liable of having done one, or two, sometimes three of those mistakes, while in reality most people have done them all one time or another.
Narrow mindedness
Many people can only think of one way of doing things, or believe there is just one possible right answer to any complex issue in front of them. A person or persons who cannot see beyond their own set of values and/or will not accept them. Is often related to religious matters, where people cannot accept the other religion’s beliefs. A narrow-minded person will even accuse someone of being “stupid” or ((name some other bad trait here, even “narrow-minded” itself!)) the other person who expresses a viewpoint or reason for believing otherwise than the narrow-minded one’s views.
Reactance
Reactance is the urge to do the opposite of what someone wants you to do out of a need to resist a perceived attempt to constrain your freedom of choice. It can occur when someone is heavily pressured to accept a certain view or attitude. Reactance can cause the person to adopt or strengthen a view or attitude that is contrary to what was intended and also increases resistance to persuasion. An example of such behavior can be observed when an individual engages in a prohibited activity in order to deliberately flaunt the authority who prohibits it, regardless of the utility or disutility that the activity confers. People using “reverse psychology” are playing on at least an informal awareness of reactance, attempting to influence someone to choose the opposite of what they request.
Reactivity
Reactivity is a phenomenon that occurs when individuals alter their performance or behavior due to the awareness that they are being observed. The change may be positive or negative, and depends on the situation.
This demonstrated a form of reactivity; when individuals know they are being watched, they are motivated to change their behavior, generally to make themselves look better. Reactivity is a serious problem in research, and has to be controlled in blind experiments (“Blind” is when individuals involved in a research study are purposely withheld information so as not to influence the outcomes).
Placebo effect
A placebo is a sham medical intervention. In one common placebo procedure, a patient is given an inert sugar pill, told that it may improve his/her condition, but not told that it is in fact inert. Such an intervention may cause the patient to believe the treatment will change his/her condition; and this belief does indeed sometimes have a therapeutic effect, causing the patient’s condition to improve. This phenomenon is known as the placebo effect.
Halo effect
The halo effect refers to a cognitive bias whereby the perception of a particular trait is influenced by the perception of the former traits in a sequence of interpretations. A study by Solomon Asch suggests that attractiveness is a central trait, so we presume all the other traits of an attractive person are just as attractive and sought after. The halo effect is involved in Harold Kelley’s implicit personality theory, where the first traits we recognize in other people influence our interpretation and perception of later ones because of our expectations. Attractive people are often judged as having a more desirable personality and more skills than someone of average appearance. Thus, we see that celebrities are used to endorse products that they have no actual expertise in evaluating, and with which they may not even have any prior affiliation. The term is commonly used in human resources recruitment. It refers to the risk of an interviewer noticing a positive trait in an interviewee and as a result, paying less attention to their negative traits (or vice versa).
Gambler’s Fallacy
The gambler’s fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the belief that if deviations from expected behavior are observed in repeated independent trials of some random process then these deviations are likely to be evened out by opposite deviations in the future. For example, if a fair coin is tossed repeatedly and tails comes up a larger number of times than is expected, a gambler may incorrectly believe that this means that heads is more likely in future tosses. Such an expectation could be mistakenly referred to as being due. This is an informal fallacy. It is also known colloquially as the law of averages.
Pareidolia
Pareidolia is a psychological phenomenon involving a vague and random stimulus (often an image or sound) being perceived as significant. Common examples include seeing images of animals or faces in clouds, the man in the moon, Jesus on a hot pocket, and hearing hidden messages on records played in reverse.
Self-fulfilling prophecy
A self-fulfilling prophecy is a prediction that directly or indirectly causes itself to become true, by the very terms of the prophecy itself, due to positive feedback between belief and behavior. Although examples of such prophecies can be found in literature as far back as ancient Greece and ancient India, it is 20th-century sociologist Robert K. Merton who is credited with coining the expression “self-fulfilling prophecy” and formalizing its structure and consequences. In his book Social Theory and Social Structure, Merton gives as a feature of the self-fulfilling prophecy: Ie: when a woman falsely believes that her marriage will fail and fears such failure will occur that it actually causes the marriage to fail.
Escalation of commitment
Escalation of commitment is the tendency for people to continue to support previously unsuccessful endeavors. More recently the term sunk cost fallacy has been used to describe the phenomenon where people justify increased investment in a decision, based on the cumulative prior investment, despite new evidence suggesting that the decision was probably wrong. Such investment may include money, time, or — in the case of military strategy — human lives. The phenomenon and the sentiment underlying it are reflected in such proverbial images as Throwing good money after bad and In for a dime, in for a dollar (or In for a penny, in for a pound).
The term is also used to describe poor decision-making in business, government, information systems in general, software project management in particular, politics, and gambling. The term has been used to describe the United States commitment to military conflicts including Vietnam in the 1960s – 1970s and in Iraq in the 2000s, where dollars spent and lives lost justify continued involvement.
Alternatively, irrational escalation (sometimes referred to as irrational escalation of commitment or commitment bias) is a term frequently used in psychology, philosophy, economics, and game theory to refer to a situation in which people can make irrational decisions based upon rational decisions in the past or to justify actions already taken. Examples are frequently seen when parties engage in a bidding war; the bidders can end up paying much more than the object is worth to justify the initial expenses associated with bidding (such as research), as well as part of a competitive instinct.
Hyperbolic discounting
Given two similar rewards humans show a preference for one that arrives sooner rather than later. Humans are said to discount the value of the later reward, by a factor that increases with the length of the delay. In behavioral economics, hyperbolic discounting is a particular mathematical model thought to approximate this discounting process; that is, it models how humans actually make such valuations.
Herd mentality
Herd mentality describes how people are influenced by their peers to adopt certain behaviors, follow trends, and/or purchase items. Examples of the herd mentality include the early adopters of high technology products such as cell phones and iPods, as well as stock market trends, fashions in apparel, cars, home décor, etc. Social psychologists study the related topics of group intelligence, crowd wisdom, and decentralized decision making.
People in these herds are broken up into two groups, explains Friedrich Nietzsche, a philosopher who coined the phrase. One lent itself to the religious points of views- their beliefs and how those dictated their actions- while the other lent itself to influence by the media- based upon what others perceive as ‘right’ (following trends, social norms, etc.). Nietzsche perceived these two forms of subservience to be a weakness among the common man, and that the “Superman” as Nietzsche terms is the one who overcomes the values of the fallible herd.












